StoneTile Texture and Material

This is a seamless material created from a photograph taken with my phone. I use Photoshop to clean up the image and make it into a seamless texture. The resulting image was used to create the AO/Normal/Height/Specular images and they are all put into Unreal Engine to render out the final Material.

This is the final product of the Material on a high-poly material sphere

This is the final product of the Material on a high-poly material sphere

This is the Material tiled 2x horizontally and vertically on a high-poly plane.

This is the Material tiled 2x horizontally and vertically on a high-poly plane.

This is the process of using the source image (picture taken w/ phone) and going through the process to make it into a seamless texture.

This is the process of using the source image (picture taken w/ phone) and going through the process to make it into a seamless texture.