Seamless Stone Pebbles Material

This is a seamless texture of stone pebbles/gravel created from a photograph taken on my phone. The image was cleaned up in Photoshop and the resulting image was used to create Roughness/AO/Normal/Height textures for Unreal Engine. This material may be used in various cases, for example, It can be part of a terrain material blend layer.

Finished product on a high-poly material sphere

Finished product on a high-poly material sphere

Finished product tiles 2x horizontally and vertically on a high-poly plane

Finished product tiles 2x horizontally and vertically on a high-poly plane

This Material uses a diffuse, normal, height, roughness and an AO map for the material. (metallic parameter used in the UE4 material is the invert of the roughness texture multiplied by a 0-1 scalar parameter)

This Material uses a diffuse, normal, height, roughness and an AO map for the material. (metallic parameter used in the UE4 material is the invert of the roughness texture multiplied by a 0-1 scalar parameter)

This is what the material looks like within Unreal Engine. The system is set up mostly for demonstration purposes where a material instance can change the UV tiling parameters for showcasing on other meshes.

This is what the material looks like within Unreal Engine. The system is set up mostly for demonstration purposes where a material instance can change the UV tiling parameters for showcasing on other meshes.