Brass Bevel Material

This is my first material designed in Substance Designer using only shapes, procedurals, and noises (compared to my other work, which uses a photograph as a base). I'm quite satisfied with the end result, but noticed some areas that can be improved, such as tessellation effect being a bit too jagged if the height map changes in contrast/height too sharply.

The final render.

The final render.

The material graph on how it was made

The material graph on how it was made

2D render of the material

2D render of the material

Diffuse / height / roughness / normal / metallic textures

Diffuse / height / roughness / normal / metallic textures