Simple Hologram Shield Material

This is a Holographic Shield material used for games. It can be used as a visual indicator for a character or ship to signify that they are blocking damage. I used Photoshop for the textures, UE4 for the Material, and Maya to make the curved Shield mesh and UV's.

This is the final result of the material. The light-cyan ring in the material pulses outwards due to a time/sine function within the material.

This is the final result of the material. The light-cyan ring in the material pulses outwards due to a time/sine function within the material.

This is what the organized material graph looks like in-editor. It is light-weight in performance, so there is no significant impact if the shield covers most of the screen, the renderer would not have an issue performance-wise drawing this over others.

This is what the organized material graph looks like in-editor. It is light-weight in performance, so there is no significant impact if the shield covers most of the screen, the renderer would not have an issue performance-wise drawing this over others.